[AO:
<AnimationRules>
, <#><PictureName>,<TargetX>, <TargetY>
]
Animation Overlay
Simple (two state) animation definition.
The animation is composed only of two states - the first is the original state of the base picture, the second is the result overlaying the base picture by <PictureName>
at the position <TargetX>, <TargetY>
. If the <PictureName>
is preceded by a # character, the <PictureName>
overlay picture will be mirrored.
The overlay picture, if stored in a TVL picture library, can be a different mode picture (having different “transparent” and “no change” pixels).
As the whole animation consists of only the two end states, the possibilities of the <AnimationRules>
parameter are limited. You can use it to name the two end states with individual action names, but - for example - you can define an animation name for cyclically changing the two states - as in a blinking light.